30% fees are insane. Those cost are passed down to us the consumer. We get shittier game because a third of the profit goes to these marketplaces.
Whilst that may be the case, every single day one launch on EGS and other stores (GOG, Microsoft, Steam) launch at exactly the same price on Epic despite the lesser cut. Not one single title I’ve seen launch at a lower price on EGS.
I feel it’s naive to think that is, the consumer would ever benefit from a lesser cut, the fat shits at the top would just keep more.
The price is the same because of a Most Favored Nations clause in Steam’s ToS. Publishers have to sell it at the same or higher price on other platforms to keep their product on Steam, which is the lion’s share of the market. This is part of the accusation in the lawsuit: https://programming.dev/comment/5159579
Now you could argue that even if it were removed, publishers would still sell at the same price and keep the extra profit, but that’s just hypothetical at this point.
How do you compare it with other platforms if it’s exclusive to EGS? For timed exclusives, it would mean the price would have to go UP on EGS when the Steam version launches, which seems like pretty dumb marketing honestly.
I know I’m playing devil’s advocate defending Epic and publishers, but I don’t see how defending rent extracting monopolies is any better.
I don’t even think Sony’s MFN is an issue as Alan Wake 2 is $10 cheaper than on consoles, a boon for the consumer and something I could get behind, but no.
Vbucks aren’t even lower cost on pc where 100% of the sale goes to Epic. No 30% cut there but prices are the same.
I’m all for supporting the message that Tim is trying to portray but they’re so inconsistent with the way they manage the business I can’t for the life of my accept that they’re being honest.
They briefly cut the price of vbucks on mobile when they pulled the stunt and could easily do the same on pc permanently. PC Vbucks aren’t transferable to Playstation wallets so they should be able to do something.
The consumer would benefit from a higher quality of games, since they would become more lucrative to make and the available budget after a successful title would be higher.
There’s also the indie scene that would benefit from every dollar. A 30% middleman tax can affect a lot more than just the price.
Cutting ceo pay is a good idea too but one problem doesn’t forgive another and regulating soft monopolies would be a first step in that direction anyways.
The publishers could already set the prices lower on EGS by default with the 18% difference being put in consumers pockets making EGS a more enticing place to buy games for now, instead, they want to sell games the same price on EGS vs all other stores they offer titles on pocketing the difference.
EGS Exclusives even launch at the standard pricing despite the money they used to receive up front from Epic and the lesser cut. None of this grandstanding is a benefit to me as a consumer and I won’t give a fuck in supporting Epic/Tim until it is.
Man, just imagine the shitstorm if a game launched at $50 on Epic, then a year later increased prices to $62 everywhere due to Steam’s terms and conditions so that the dev could maintain the same profit from steam.
Of course that will never happen because there’s zero consumer benefit and instead they just launch at $60 on Epic. If that did happen and the savings were benefiting the consumer then Epic might have a point.
Whilst that may be the case, every single day one launch on EGS and other stores (GOG, Microsoft, Steam) launch at exactly the same price on Epic despite the lesser cut. Not one single title I’ve seen launch at a lower price on EGS.
I feel it’s naive to think that is, the consumer would ever benefit from a lesser cut, the fat shits at the top would just keep more.
And they’re hemorrhaging money
The price is the same because of a Most Favored Nations clause in Steam’s ToS. Publishers have to sell it at the same or higher price on other platforms to keep their product on Steam, which is the lion’s share of the market. This is part of the accusation in the lawsuit: https://programming.dev/comment/5159579
Now you could argue that even if it were removed, publishers would still sell at the same price and keep the extra profit, but that’s just hypothetical at this point.
Even on EGS exclusives? No such clause should affect the price if it’s not on sale on another store.
Not one single EGS exclusive has been sold at less than standard prices afaik.
The whole thing is bullshit.
How do you compare it with other platforms if it’s exclusive to EGS? For timed exclusives, it would mean the price would have to go UP on EGS when the Steam version launches, which seems like pretty dumb marketing honestly.
I know I’m playing devil’s advocate defending Epic and publishers, but I don’t see how defending rent extracting monopolies is any better.
Not that hard to compare to be honest when games launch at price parity with console launches despite the lesser cut.
Borderlands 3 launched on Xbox, PlayStation and EGS, each at $59.99
PlayStation and Xbox had a 30% cut and cost the same.
0 benefit to the consumer.
Fuck them. It’s all bullshit.
Sony also has an MFN, not sure about Xbox: https://tryhardguides.com/epic-games-ceo-says-sony-is-the-reason-they-cant-lower-prices/
The real reason Epic hasn’t sued Sony is because they’re an Epic shareholder
I don’t even think Sony’s MFN is an issue as Alan Wake 2 is $10 cheaper than on consoles, a boon for the consumer and something I could get behind, but no.
Vbucks aren’t even lower cost on pc where 100% of the sale goes to Epic. No 30% cut there but prices are the same.
I’m all for supporting the message that Tim is trying to portray but they’re so inconsistent with the way they manage the business I can’t for the life of my accept that they’re being honest.
They briefly cut the price of vbucks on mobile when they pulled the stunt and could easily do the same on pc permanently. PC Vbucks aren’t transferable to Playstation wallets so they should be able to do something.
Didn’t that clause already go to court, and it was found to only apply to steam keys, not all releases of the game?
No, the trial hasn’t started yet. In the complaint, the plaintiffs quote Valve saying that it applies not only to Steam keys but to everything.
The consumer would benefit from a higher quality of games, since they would become more lucrative to make and the available budget after a successful title would be higher.
There’s also the indie scene that would benefit from every dollar. A 30% middleman tax can affect a lot more than just the price.
Cutting ceo pay is a good idea too but one problem doesn’t forgive another and regulating soft monopolies would be a first step in that direction anyways.
They don’t set the prices.
Who is they?
The publishers could already set the prices lower on EGS by default with the 18% difference being put in consumers pockets making EGS a more enticing place to buy games for now, instead, they want to sell games the same price on EGS vs all other stores they offer titles on pocketing the difference.
EGS Exclusives even launch at the standard pricing despite the money they used to receive up front from Epic and the lesser cut. None of this grandstanding is a benefit to me as a consumer and I won’t give a fuck in supporting Epic/Tim until it is.
Epic, of course.
Man, just imagine the shitstorm if a game launched at $50 on Epic, then a year later increased prices to $62 everywhere due to Steam’s terms and conditions so that the dev could maintain the same profit from steam.
Of course that will never happen because there’s zero consumer benefit and instead they just launch at $60 on Epic. If that did happen and the savings were benefiting the consumer then Epic might have a point.