Hey deckers!

I grabbed Elden ring in the summer sale, but it keeps freezing and crashing after some time. I found a few posts including Github - all of them are about 2 month old that seem to have similar behavior.

I was wondering if anyone here has the same issue and maybe even a workaround & fix. I’ve tried a few things, but nothing worked so far.

Elden Ring (and only Elden Ring) freezes after about 5-30 minutes of playtime. Had a longer session once - but only once.

Tested steps:

  • Same behavior in Desktop-mode or Game-mode.
  • Same behavior when Limiting Wattage
  • Same behavior turning of the new fan curve
  • Same behavior when Easy Anti Cheat is disabled (launching elden ring.exe and creating steamID.txt)
  • Same behavior with multiple Proton versions (including GE)
  • Same behavior after deleting protonfiles
  • Same behavior after reinstalling the game
  • Same behavior after verifying files
  • Temperature of the device is normal

OS 3.4.8, No Beta Hardware is about 6 month old, no other issues. Almost any game runs without issues.

    • Screak42@lemmy.mlOP
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      1 year ago

      yea ray tracing is off. (can you even turn that on on the deck in this case? Not sure.)

      settings are some custom medium settings.

      but same issue with low or high. I tried various resolutions from stamp size to native deck… no changes.

      I found someone on github who may have the same issue and a bit more knowledge than me. I’ve added a few logfiles there.

      https://github.com/ValveSoftware/SteamOS/issues/1015#issuecomment-1620314298

      And the screenshots of my settings ingame.

  • Gwynn@lemm.ee
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    1 year ago

    Heya, if you’re still having this issue, have you tried Proton versions other than the default (Experimental, I think)?

  • I am covered in bees@sh.itjust.works
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    1 year ago

    Sorry, I don’t have any advice, just commiserating. When I played Elden Ring on Windows, this was a constant problem that seems to have no real fix. The game only really runs well on consoles. There were a bunch of “fixes” floating around, but nothing notably improved performance for me.