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VtM Bloodlines 2 is REALLY good - Lemmy.zip
lemmy.zipI just want to gush about this for a while. Let me know if there’s someplace
else I should post this too. I wasn’t expecting Bloodlines 2 to be very much of
an actual successor, it seemed like it had development roadblocks that changed
the scope to something that would resemble a different kind of game. But it
really IS the sequel. I wasn’t expecting that, it just keeps hitting on all the
notes. I want to talk about those and just say why it’s delivering since it
garnered so much doubt. City Vibe: Seattle is designed with a vibe in mind. I’ve
never been to Seattle but the NPCs, the environments, and the dialogue are all
evoking a certain perception of the city that even my hodunk yeeyee ass could
read. The characters are freezing and complaining about the weather, it flavors
every interaction with mortals. The anarchiddies got west coast cant and
aesthetics. Everyone is dressed in coastal culture statements. The named
characters are serving absolute Cunt. And not just on a level that you expect
from vampires, it’s like queer scene within the queer scene. Just very fresh but
also somehow what you’d expect when somebody says “Seattle Dracula”. This is an
improvement on VtMB1 where you really only saw unique Cali vibes in certain
moments. Facial Animations: Not something I usually give a damn about because it
takes way too much work to get right and doesn’t really hold back good
storytelling. But holy shit. These are the most living characters I’ve seen in a
game. They have TICKS. Their mouths have to move to accommodate their
deformities or vampire teeth. Some of the best examples I’ve seen so far is the
Bruja Sheriff who’s visibly straining to slowly enunciate hateful threats around
his massive jaws. The Toreador primogen has a stutter or a shudder not unlike
Parkinson’s that is punctuating her words as she flirts. The former Prince
shutters from sarcasm to benevolence to vapid titulation multiple times through
a statement in a way that evokes somebody who’s been forcing performative
affectations for so long that they now simply let them all run together. These
are really cool things just to see from the way a character speaks IN A VIDEO
GAME. As somebody who was never really won over by the faces of AAA games, this
is a crazy thing to suddenly get to notice RPG mechanics This was the thing I
expected to be lacking the most. It seems like VtM games eschew most of the game
system to only focus on a few specific abilities and even as comically
simplified as the system for B1 was, no games have reached even that point in
complexity. But B2 actually got to that threshold again. Sort of. Your main
character’s clan will effect dialogue, your first passive ability, and the ease
of which you unlock certain disciplines. It doesn’t affect your physical
appearance, sadly. But there are plenty of customizations available to you, and
you unlock clothing based on the clan disciplines you purchase. Which I thought
was unusual and creative. The disciplines themselves all seem to be combat
abilities so far. But that doesn’t mean you won’t be using Vamp powers for
dialogue. The second character you play as has a suite of his own clan
disciplines specifically for conversations and they’re VERY interesting. Fabian
and the Malkavian problem So if you follow ideological discourse surrounding
TTRPGs you’ll know that White Wolf has always had a history of writing
progressive concepts into their games since their inception. The games were
always woke, die mad. But as our understanding of things like mental health has
evolved it gets prickly on how to handle things like mental difference.
Malkavian vampires are prickly to write and prickly to handle and after the way
Jeannette/Therese Voerman appeared it just didn’t seem like many would be
willing to risk trying it again. Because ideas change and sometimes even beloved
material ages poorly. Which isn’t bad, it just feels prickly and publishers
don’t like prickly. I didn’t think Malkavians were going to be in a video game
again for a long time. I didn’t think Malkavians were ever going to be depicted
well in visual media at all. Fabian has changed a lot about the amount of faith
I have in video games handling of mental difference. At first he’s too chipper,
too accommodating of expository dialogue to fit the idea of a crime investigator
in a WoD game. But as time goes on you realize he’s not upbeat just to sell
worldbuilding and bounce off the main character with a customer service face.
This is his mental difference and it affects everything about how he moves
through the world. He expresses grief through his jokes, he brushes off rude
remarks with a pained smile that I CAN HEAR. Dude’s attitude is all he has in a
world that is much more brutal than him, even as he shuffles through other
people’s minds with a cold but chuckling casualty. His powers even reflect his
difference, his clan ability allowing him to mentally disassociate as he
traverses the city to reach important conversations. 10/10 Malkavian, this was
never supposed to look this good in a video game. The Sleeze If you still love
VtMB in our year of our Lord 2025, you probably are either just nostalgic or
you’ve developed a taste for grimy, sleezy, cynical, pulp skung the likes that
edge lords were making in the early 2000’s. If like me, you are the latter then
welcome home King. The sequel has the sauce. It’s got the sleeze. Drink up and
enjoy, and may the vibe never be forgotten. I’ve yet to find a club where I can
bust it down sexual style to Lacuna Coil but judging based off what I’ve seen so
far I know it’s here. There seem to be clubs for all the clans to inhabit so
even if I’m no longer GOATing those dancefloors to regain humanity I KNOW that’s
not a place where Phyre could ever conceivably not dance. Anywho, if you read
this whole thing thanks for hearing me out. I’m just stoked as hell with this
game and didn’t expect it to be this good. If you were on the fence or hopeful
but got put off by the reviews, go buy it now. It’s still got it.
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