I am happy to announce that Rider supports more autocompletion types for Godot. We have implemented NodePath
and input action completion in the godot-support Plugin.
Important
This features is only available for Rider 2023.2 which is in the early access program (EAP) right now.
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Damn. I remember when there were literally no tutorials for Godot and now it gets support for Rider
Godot support for Rider is not that new but sadly there is not that much steam behind the development. Maybe that will change now, once enough people get it for Godot :P
At first I thought this was about some AI bullshit stuffed into Rider…
JetBrains IDE’s had AI/machine learning things backend inside for a long time now