What are your preferred skills to put your points into early on that have the biggest impact?
Feel free to break it down by play style: stealth, fighting, exploring, etc.
I wish there were a fast sit down stand up perk or a dock and board perk
Those are called mods. Check put nexus mods
Good for pc, sucks for xbox until the mod shop comes
Whichever perks you like, try to go broad, rather than deep, into any skill group. Not only is each perk level gated by its own skill test, but many skill benefits (like ship building) are level gated. And the best perks in each skill group require multiple levels of perk investment in previous skill group tiers. If you choose a selection of lower level perks from each group, you are always making progress on something, and never waiting for a single perk to be available.
I think the persuasion skill is really useful through out the gameplay, espacially at the beginning. you can gain time and save ammo. Security and wealth were useful to have. A point in boost pack is fun too. I did not invest in exploring or crafting since I didn’t engage much in them. Later, investing in pure DPS was profitable too (ballisitc/energy, pistol/rifle, etc). If ship building is your thing, piloting and ship design later on is also nice.
Persuasion will always come in useful. I still have no idea what I’m supposed to choose. I fail the majority of my persuasion choices.
Consumables can be handy if you know a big persuasion is coming. I just check how many “points” it takes too convince the npc and don’t take any unnecessary risks. I’ve done a quest line pretty early on that unlock me the manipulation skill early. It gives you an additionnal choice sometimes with safe-ish big points. There’s also a skill to unlock the choice to bribe I think. didn’t invest in it (i want money!) but it is still a possibility.
Persuasion is very useful especially when your trying to avoid a side quest within the main quest. I still stuck at making the choices though.
Pure DPS sounds like a fun time. What else could you need than shoot and loot early on?
Piloting, persuation and safecracking. Extra carry weight sure is handy as well.
I learned the importance of needing skills in piloting/ship improvements very early on lol.
Oh yeah, I noticed I wasn’t going to get very far when I couldn’t kill 2 ships at once and kept getting attacked.
Ya, then one point later and I’m knocking out enemy ships ezpz.
Extra carry weight is pivotal. So much hoarding.
Started a new character recently, boostpack 4 by level 4. It’s such a game changer, and you get to RP as a boost assault soldier (which btw is wildly effective, just grab a shotgun and go wild).
Boost pack is already fun with one point. Gotta try the boost pack assault soldier.
Imagine if enemies could use boostpacks in combat intelligently. Modders when.
That idea is going to give me nightmares. I already have it on easy mode and I barely survive combat.
Get a broad spread of basics early. There’s a lit of Bethesda things you need to pay points for so get them, theft, stealth, pilot, targeting, boost, a couple of combat skills, maybe welless. Then start adding based on RP and what you want to do better.