There are uses of AI that are proving to be more than black and white. While voice actors, have protested their performances being fed into AI against their will, we are now seeing an example of this being done, with permission, in a very unique case.

  • NuPNuA@lemm.ee
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    1 year ago

    Technically, wouldn’t he be the standard voice actor in a CDPR game and the English actor be the localisation?

    • Hildegarde@lemmy.world
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      1 year ago

      I assumed the English version is the primary version. The game is set in the US, it’s based on an American tabletop game. The plurality of the game’s players will be playing the English version. Also the Bloomberg article features quotes from “CD Projekt localization director Mikołaj Szwed.”

      I don’t know specifics of CDPRs development, but it’s a reasonable assumption to make that English is the primary language, despite the studio’s location.

      Also the game has Kianu Reeves, his character is pretty clearly based on the actor. You wouldn’t spend hollywood money to hire a hollywood film actor just to have them there to do dubbing work to replace a polish actor’s performance.

      • gredo@lemmy.world
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        1 year ago

        Aren’t all languages localizations in a game? Unless the characters’ movements and voice would be motion captured and recorded together…

        • lloram239@feddit.de
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          1 year ago

          In the early days, localization was often done by the publisher, independent of the original developer. Which is the reason why you only get English language on some older games on Steam, despite localization existing. The rights to those localization aren’t with the developer or publisher that is handling the Steam version. Small disc sizes also meant that you would only get one language on the disc, not a choice between multiple.

          With bigger discs and online downloads a lot of that went away and games ship with multiple languages, which also means the developers are handling it themselves. But there will still be a main language that the game is actually written and developed in, while everything else is an afterthought, this can result in lip movements not matching, textures containing English or text on UI buttons having trouble fitting foreign text. Few localisations receive as much attention as the main language.

    • anlumo@lemmy.world
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      1 year ago

      CDPR uses game dev studios all over the place for supplemental work, so their business language has to be English.