- cross-posted to:
- games@lemmy.world
- games@sh.itjust.works
- cross-posted to:
- games@lemmy.world
- games@sh.itjust.works
Shuji Utsumi, Sega’s co-CEO, comments in a new statement that there is no point in implementing blockchain technology if it doesn’t make games ‘fun’.
Yeah I’ve been wondering the same thing too, like what’s the point? I’ve seen some devs try to use blockchain for tracking ownership of items, so you could trade/sell items to others and it would all be tracked and verified through the blockchain. But if you’re playing a game that’s hosted by a centralized server, then just use a database. I don’t see any benefit for a decentralized blockchain when you’re playing on a centralized server.
Maybe as an anti-cheat measure for P2P games?
Which type of cheat?
Like item duplication or flat out editing. I’m just trying to imagine anything useful about blockchain in gaming and I that’s all I can come up with.
Ah, I see.
The part about a blockchain that would prevent this cheating are incidental: Its remote nature and unique item IDs, which are abilities it shares with a regular database on the game server.
Exactly. To replace the game server in a peer to peer game where the host cannot be trusted, for example. You replace the central authority with a distributed authority. In theory. It seems to me a central game server would be easier, but I’d course the game stops working when the server shuts down. Blockchain would presumably allow the game to keep working as long as there is a player base to function as an authority. But this seems a contrived idea. I can’t imagine it would be better than a server in practice.