Shuji Utsumi, Sega’s co-CEO, comments in a new statement that there is no point in implementing blockchain technology if it doesn’t make games ‘fun’.

  • Hirom@beehaw.org
    link
    fedilink
    English
    arrow-up
    3
    ·
    1 year ago

    Things I often find lacking in videos games: good storytelling, adjustable subtitle/UI size, immersive world with adequate pattern of life (eg background characters, random environment animations, …).

    Things I don’t miss: NFTs, microtransactions, constant in-game awards/points collections.

    • Krakatoa@lemmy.film
      link
      fedilink
      English
      arrow-up
      2
      ·
      1 year ago

      That’s the biggest issue with a lot of Blockchain or micro transaction games; they are first and foremost a way to make money for the company. Look at any web3.0 nft game on the market. All the marketing is “play to earn” bullshit. If a company really wanted NFTs or whatever to take off, make an exciting, engaging, fun to play game and then you can get a player base nft or no.

      • Hirom@beehaw.org
        link
        fedilink
        English
        arrow-up
        1
        ·
        1 year ago

        NFT sounds like a convoluted way to earn money for games. If a company can make a exciting, engaging, fun to play game, can’t they just sell them? Adding NFTs into the game/gameplay might just annoy players and scare people away.

  • reverendsteveii@beehaw.org
    link
    fedilink
    English
    arrow-up
    2
    ·
    1 year ago

    We’re at the stage of capitalist indoctrination where even the games we play have to generate a sellable artifact of some sort or another. The number of games I see on the app store where you pretend to buy and sell land using real money has kinda become ridiculous.

  • Genrawir@social.fossware.space
    link
    fedilink
    English
    arrow-up
    1
    ·
    1 year ago

    It seems like blockchain stuff is so heavily capitalized that the potential technical benefits to users elsewhere are ignored. Of course most of those benefits would not be profitable to developers, reduce their control, and require new game engines that aren’t just NFT garbage. Properly implemented, they would be an invisible part of the gaming experience

  • GentlemenPreferBongs@lemm.ee
    link
    fedilink
    English
    arrow-up
    1
    ·
    1 year ago

    I honestly kind of miss when sega made consoles. I never had a Saturn but it got a lot of great titles for a short lived system.

    And DC we all know was a phenomenal system from that era that died due to business issues, sadly.

    I feel like they would do something quirky and unexpected in the modern era. I mean, they did make the 32x after all.

  • frog 🐸@beehaw.org
    link
    fedilink
    English
    arrow-up
    0
    ·
    1 year ago

    I have never been able to figure out the answer to this, so maybe someone here knows: exactly how does one implement blockchain technology into a game, and what’s the purpose of doing so? Like in terms of actual gameplay, what’s it supposed to achieve? Is there a valid reason you’d want to include it?

    • xavier666@lemm.ee
      link
      fedilink
      English
      arrow-up
      0
      ·
      1 year ago

      Simple rule of thumb; any time someone says blockchain in a sentence, replace it with “big slow database”. Now you can think about it clearly.

      • frog 🐸@beehaw.org
        link
        fedilink
        English
        arrow-up
        0
        ·
        1 year ago

        Thanks, that’s helpful! I’ve had a lot of really good responses from everyone about various use cases for blockchains in games, but “big slow database” does seem to sum up most of them remarkably well!

        • xavier666@lemm.ee
          link
          fedilink
          English
          arrow-up
          2
          ·
          1 year ago

          Ofcourse it’s a over-simplification since it’s actually an “append-only geo-distributed database with non-centralized control” but the former works quite well when talking with people who want to sell me blockchain.

          I always ask them what is the problem that a standard DB can’t solve that a blockchain can and they stumble a few steps.

    • Oinks@feddit.de
      link
      fedilink
      English
      arrow-up
      0
      ·
      edit-2
      1 year ago

      It’s all just buzzword bingo.

      We can use the blockchain to track ownership of in game items!

      That’s just called a database. Databases on a central account server are several magnitudes more efficient. Using blockchains for this is stupid.

      You can transfer game items from one game to another game!

      This would be a ton of efforts on part of the devs, and even then it wouldn’t really work in most cases because it turns out different games are different games. And even when it does the player experience of being handed end game items when starting a game is also questionable. Even if blockchains for games catch on, this idea never will.


      The entire point of the blockchain is to create a decentralised zero trust database, but even if there are legitimate use cases for such a thing (which I’m not convinced of myself), games aren’t one of them.

      The reason the blockchain pops up in games (and everything else) is that cryptocurrencies have an extreme illiquidity problem and the crypto “millionaires/billionaires” need new fools to buy cryptocoins so they can turn their illiquid cryptocoin “fortunes” into actual fortunes. This is why NFTs exist, this is why Axie Infinity (which is just NFTs with a terrible game built around them) exists, and sometimes they also dupe established companies into motioning something in the direction of “the future” (every crypto game project by an actual game studio).

      • supercriticalcheese@feddit.it
        link
        fedilink
        English
        arrow-up
        1
        ·
        1 year ago

        I wonder what kind of games have Blockchain technology in them?

        I am sure I never encountered one, but I guess I am not the target audience.

      • reverendsteveii@beehaw.org
        link
        fedilink
        English
        arrow-up
        0
        ·
        1 year ago

        That’s just called a database.

        That’s the rub. Eventually blockchain will be useful for tracking ownership of things like land and cars, whose current ownership is tracked by an analog token minted by a a validator and stored offline (which is to say, the government has a piece of paper on file). I recently bought a house, and I had to buy mortgage insurance in case it turns out that 50 years ago someone fraudulently or mistakenly sold this house to someone else when they didn’t actually own it, and then I bought it from the guy who bought it from the guy who bought it from the guy who bought it from the guy who bought it from the guy who sold it illegally, so it’s not really mine. Blockchain will eliminate that. Game companies mint tokens to represent digital “assets” that they say you “own” but in reality it’s the asset creator that can make more of the asset, destroy the asset or deny others usage of the asset (which is the real, functional definition of “own”).

        I’m still working my way through my thoughts on this after Bored Ape Money Pit but I think that blockchain is one of the infinite number of ways that traditional ownership models are trying to impose themselves on digital assets when it’s the fundamental nature of digital assets to be infinitely replicable for a cost so low as to approach $0/per, and to make it very hard to exclude people from having or using these replicas. I work in software. We’re getting to a point where the real value in software is in designing ways to stop people from using it unless they’ve met certain conditions (usually, having paid for a license). Most of what I do is authentication and authorization. That is to say, determining who a user is and what they’re allowed to do. These are external, artificial controls. In real life when you eat an apple the apple is gone. When you and your family live in a house, that house is full of people. When you “eat” (or in some other way extract the value from) a digital apple that apple can still be there. An infinite number of people can exist in one digital space via instantiation without ever having to acknowledge one another. Digital assets defy exclusivity, and without exclusivity their can’t be ownership. So what we end up with is a million people who have the same bit-for-bit perfect picture of a monkey, but one guy who has a certificate from the monkey picture center that says he’s the “owner” of the monkey picture when ownership doesn’t really confer any rights, privileges or abilities that everyone else didn’t already get for free.

        • ricecake@beehaw.org
          link
          fedilink
          English
          arrow-up
          0
          ·
          1 year ago

          I’m not sure I agree with your mortgage insurance example.

          The problem isn’t record keeping, but answering the question “if you use an asset as collateral for a loan to purchase that asset, what happens to the loan if the purchase is invalidated”?

          Block chain might make title searches easier, but it wont have any impact whatsoever on the existence of a legal system that can independently audit and invalidate contracts after the fact.

          The asset isn’t digital, so ownership can’t be enforced digitally.
          The current system is a pile of digital databases and paper records that need to be checked before sales can happen. Actual questions or disputes are handled by the courts. Block chain can’t change that, only change the underlying way we store the data.

          • reverendsteveii@beehaw.org
            link
            fedilink
            English
            arrow-up
            0
            ·
            1 year ago

            The problem isn’t record keeping, but answering the question “if you use an asset as collateral for a loan to purchase that asset, what happens to the loan if the purchase is invalidated”?

            And the solution to that problem is good record keeping. Blockchain can improve the record keeping by making it public and verifiable.

            • ricecake@beehaw.org
              link
              fedilink
              English
              arrow-up
              0
              ·
              1 year ago

              Again, it’s not a record keeping problem, it’s a problem with people being able to dispute the records, and transactions being able to be nullified.
              The records are public today, and you can go check them. It’s usually even accessible via the Internet.
              Part of buying a house is the mortgage company checking all those records, and other ways things can go sideways.

              Issues usually aren’t because someone misread the records, but because a record was created that was invalid, or things you can’t record on the block chain, like “back taxes” or “grandma had two wills”.

              The block chain doesn’t add anything that a public website doesn’t provide more simply, and it’s just as susceptible to the courts coming in and saying that a transaction was invalid because the estate executed the wrong will, or something like that.

              • DataDecay@beehaw.org
                link
                fedilink
                English
                arrow-up
                1
                ·
                edit-2
                1 year ago

                Your two examples of the causes, “back taxes” and “grandma has two wills” would be solved still in the case of Blockchain. I’m no die hard fan of crypto currency. However if taxes were verifiable on chain, wills were verifiable and unique globally, then there would be no second will.

                Say what you will about Blockchain being one big slow database, it is still one big slow database of huge magnitude, that enforces global uniqueness. Again I’m not entirely sold on the premise but look at how our taxes are done, social security numbers, identities. All these problems stem from a lack of a decentralized authority. If some random credit agency says bill down the street is me, we have no concrete and secure means of verifying uniqueness.

                Personally, i have been saying for years that identity should be tied to asymmetric encryption. Definitely do not need Blockchain exclusively to solve these problems, but it’s better than what we have now.

    • cosmic_skillet@lemmy.ml
      link
      fedilink
      English
      arrow-up
      0
      ·
      1 year ago

      Yeah I’ve been wondering the same thing too, like what’s the point? I’ve seen some devs try to use blockchain for tracking ownership of items, so you could trade/sell items to others and it would all be tracked and verified through the blockchain. But if you’re playing a game that’s hosted by a centralized server, then just use a database. I don’t see any benefit for a decentralized blockchain when you’re playing on a centralized server.

          • MagicShel@programming.dev
            link
            fedilink
            English
            arrow-up
            0
            ·
            1 year ago

            Like item duplication or flat out editing. I’m just trying to imagine anything useful about blockchain in gaming and I that’s all I can come up with.

            • Deestan@beehaw.org
              link
              fedilink
              English
              arrow-up
              0
              ·
              1 year ago

              Ah, I see.

              The part about a blockchain that would prevent this cheating are incidental: Its remote nature and unique item IDs, which are abilities it shares with a regular database on the game server.

              • MagicShel@programming.dev
                link
                fedilink
                English
                arrow-up
                1
                ·
                1 year ago

                Exactly. To replace the game server in a peer to peer game where the host cannot be trusted, for example. You replace the central authority with a distributed authority. In theory. It seems to me a central game server would be easier, but I’d course the game stops working when the server shuts down. Blockchain would presumably allow the game to keep working as long as there is a player base to function as an authority. But this seems a contrived idea. I can’t imagine it would be better than a server in practice.

    • squirrel@lemmy.blahaj.zone
      link
      fedilink
      English
      arrow-up
      0
      ·
      1 year ago

      The most successful example for a blockchain game is “Axie Infinity” which is something of a Pokémon-like. It used blockchain technology to track the unique “Axies” (= Pokémons) which could be traded and sold. So the blockchain was used to do just that.
      The big promise of games like “Axie Infinity” was “play-to-earn”, games which allowed players to earn money through playing the game, such as trading in “Axie Infinity”.

      Could this only be done with blockchain? No. All of that could technically also be achieved by other means.
      So ultimately all of the talk about the blockchain was mostly PR and a way to distinguish the game. Nobody would have cared about it, if it had not had this feature. Which is very representative of all blockchain games.

      The talk of how blockchain technology would allow players to transfer items from one game to another; or create unique characters which could be transfered between games; etc. have always been pipe dreams, They would have required a level of cooperation between publishers and developers of games that was simply impossible to achieve.

      As a footnote: The use of blockchain in “Axie Infinity” ultimately resulted in an in-game economy that was largely a pyramid scheme. The game is still there, but the economy imploded and most players only ever made cents, if they earned anything through the game at all.