The news isn’t a surprise as Unity angered a lot of its loyal game developers a few weeks ago after pushing through a price increase based on numbers of downloads — and then retracted it after an uproar.

  • beefcat@beehaw.org
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    1 year ago

    They can finish up those projects and then move on to another engine.

    So you’re saying for them to finish their current unity projects, then for nobody to buy those games so they go out of business before they can start using a different engine for their next game?

      • beefcat@beehaw.org
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        1 year ago

        Read the full context of the comments you were replying to. What part exactly is confusing?

        • Uniquitous@lemmy.one
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          1 year ago

          Yeah, you’re still out in left field. If you’re telling me that your studio can’t handle sub-optimal returns while they swap out one (one!) piece of your development stack, then you have no business being in business.

          • beefcat@beehaw.org
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            1 year ago

            you’ve never worked in game dev if you think swapping out your game engine is an even remotely trivial task. your talking about actual years worth of work to get done. This isn’t like throwing out some shitty npm package or changing javascript frameworks. That is the reason so many developers view these changes as an existential threat, because switching engines years into development of a new game simply isn’t an option.