• Druid@lemmy.zipOPM
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    1 day ago

    The boss makes you explore your options and surroundings a little before just mashing your head against a wall. In that way, it’s a good boss. It’s just really unfit for Sekiro’s overall boss design I feel like. He feels out of place in the game in a similar way as Demon of Hatred or the Blazing Bull does.

    A way where the basic premise of the game and the overall boss design is subverted quite well was the fight against the Armoured Warrior. While in most fights you’d weave in hp damage in between deflects and parries to raise the posture bar, the Warrior only leaves parries and forces you to focus on posture breaks. The Ogre doesn’t really have standard moves that are parriable as easily and straight forward as other bosses in the game. The monkey does this better because it’s a beast too but has more clearly telegraphed moves to be parried.

    Kinda talking out of my ass, but I hope you know what I mean with my thoughts

    • addie@feddit.uk
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      14 hours ago

      I find that the blazing bulls are fairly trivial if you just keep the “run” button held down and do your “running sideways” attack on them - makes Sekiro do a twirl. The first one takes a little while but you’re not in much danger; the second one is much quicker, because you hit harder by then, and there’s less scenery for it to get stuck on and so it’s a lot more predictable.

      There’s not really any other enemy in the game where doing that move is a good idea; certainly not just that one move repeatedly. Am wondering whether it was a slightly misguided attempt to teach players the whole moveset? The ogre’s “dodge throws and parry attacks” lesson is pretty brutal for the point in the game where it is. Although if you’re playing again from the start, he is a joke that you’re likely to take down in one go from muscle memory. Perhaps the real lesson is to go exploring, ring the wee bell and find a weapon that’s very effective against him?

      • Druid@lemmy.zipOPM
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        13 hours ago

        Feels a little cheesy but if it works it works. The game is difficult as is, why wouldn’t you run in circles and strike when and where possible.

        Yea I’d also say that exploration is the take-away lesson here. You get to explore the burning Hirata Estate, find more story beats, some later characters are hinted at etc etc. Plus, like many soulslikes, it teaches you to explore your options before just brute forcing a boss