Yeah, no.

  • Chloyster [she/her]@beehaw.orgM
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    11 months ago

    I mean personally I wouldn’t want to game like that on my phone, as it will almost certainly kill the battery and I need my phone for… well phone things.

    But I don’t really see why it being $60 is at all weird. It’s a $60 AAA game everywhere else too. Same game as it is there.

    Edit: and it also unlocks the game on m1 or newer iPads and macOS devices… really not seeing why this is so egregious. It’s $60 on steam too

    • Krauerking@lemy.lol
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      11 months ago

      Yeah honestly the idea that a port should cost less because it’s a worse experience is stupid. As long as effort was put in and the game is still playable and as enjoyable an experience as other platforms whoever made it has any right to charge what they see fit for that platform.

      Now should people buy it? Probably not and if it doesn’t run as well you can absolutely raise the argument of it was a pointless cash grab anyways but…

      Being upset that a developer wants to get paid for a game no matter what platform they put it on… not a big deal

    • qwertyqwertyqwerty@lemmy.one
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      11 months ago

      I understand your perspective, but the way I see it, it’s like renting a movie at home versus seeing it in a theater. For some people, the extra money to go to a theater is worth it. I’m not paying $20+ to see a movie once at home though, and especially not to see it on my phone. Discounted price for a discounted experience. If they want to charge $20 for the mobile version, and $40 for MacOS, then I’d be way more likely to try a triple-A game on a phone.

      • ampersandrew@kbin.social
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        11 months ago

        But you get it with no compromises on MacOS, so why would they discount the price there? This is buy once, play “anywhere” (anywhere that’s good for Apple). You don’t pay less for a game you only play on a Steam Deck either.