• LoamImprovement@beehaw.org
    link
    fedilink
    arrow-up
    0
    ·
    edit-2
    1 year ago

    I’m guessing it was the goal but it didn’t work as well as they’d hoped. I’ve got a couple of the freebies but I’ve stuck mostly with Valve because most of my games are already on Steam and they haven’t seriously fucked up yet.

    • ampersandrew@kbin.social
      link
      fedilink
      arrow-up
      0
      ·
      1 year ago

      They made enticing incentives for developers and publishers, but what incentive would I have as a customer to buy a game from EGS rather than Steam or GOG or even Humble?

      • LoamImprovement@beehaw.org
        link
        fedilink
        arrow-up
        2
        ·
        1 year ago

        I’m guessing here because I don’t sit on Epic’s board of directors, but I would imagine their angle for consumers was mostly to grab new markets with the appeal of free games, which would also establish a library that would be a pain point if they ever wanted to move away, coupled with some of those one-year exclusives that would peel people away from Valve if they wanted to play them day-of.

        • ampersandrew@kbin.social
          link
          fedilink
          arrow-up
          1
          ·
          1 year ago

          But there are so many features built in to Steam that if even one or two of them are important to you, there’s less of a reason to ever default to someone else doing the same thing but less so. Like with GOG, they don’t match Steam feature for feature, but DRM-free and easy preservation of previous versions of games are good selling points that matter to people.