mac@programming.dev to Game Development@programming.dev · edit-210 months agoUnity apologizes to devs, reveals updated Runtime Fee policyblog.unity.comexternal-linkmessage-square13fedilinkarrow-up119arrow-down12cross-posted to: programming@programming.devgames@lemmy.worldhackernews@lemmy.smeargle.fanstechnology@lemmy.worldgames@sh.itjust.worksgaming@beehaw.orghackernews@derp.foogaming@beehaw.org
arrow-up117arrow-down1external-linkUnity apologizes to devs, reveals updated Runtime Fee policyblog.unity.commac@programming.dev to Game Development@programming.dev · edit-210 months agomessage-square13fedilinkcross-posted to: programming@programming.devgames@lemmy.worldhackernews@lemmy.smeargle.fanstechnology@lemmy.worldgames@sh.itjust.worksgaming@beehaw.orghackernews@derp.foogaming@beehaw.org
minus-squareWhiskyTangoFoxtrot@lemmy.worldlinkfedilinkarrow-up8·10 months agoI already wasn’t using Unity for my own projects (I’ve been working on a game with Godot for years) but I play a lot of Unity-based games, and at least this means that those won’t have to be delisted.
minus-squareDreamySweet@lemmy.sdf.orglinkfedilinkEnglisharrow-up2·10 months agoThat’s why I say it’s better.
I already wasn’t using Unity for my own projects (I’ve been working on a game with Godot for years) but I play a lot of Unity-based games, and at least this means that those won’t have to be delisted.
That’s why I say it’s better.