nothingcorporate@lemmy.today to Technology@lemmy.worldEnglish · edit-21 year agoUnity backtracks, no runtime fee for sub $1mil or for games on current/old versionsblog.unity.comexternal-linkmessage-square49fedilinkarrow-up1216arrow-down115file-textcross-posted to: programming@programming.devgames@lemmy.worldhackernews@lemmy.smeargle.fansgamedev@programming.devgames@sh.itjust.worksgaming@beehaw.orghackernews@derp.foogaming@beehaw.org
arrow-up1201arrow-down1external-linkUnity backtracks, no runtime fee for sub $1mil or for games on current/old versionsblog.unity.comnothingcorporate@lemmy.today to Technology@lemmy.worldEnglish · edit-21 year agomessage-square49fedilinkfile-textcross-posted to: programming@programming.devgames@lemmy.worldhackernews@lemmy.smeargle.fansgamedev@programming.devgames@sh.itjust.worksgaming@beehaw.orghackernews@derp.foogaming@beehaw.org
minus-squarejballs@sh.itjust.workslinkfedilinkEnglisharrow-up1·1 year agoIs it even reducing the scope? I swore they had some language about only taking a cut after the first $1 million before. Something like "if you sell $1,000,001 then our cut would only be 5¢”
Is it even reducing the scope? I swore they had some language about only taking a cut after the first $1 million before. Something like "if you sell $1,000,001 then our cut would only be 5¢”