nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 1 year agoUnity: An open letter to our communityblog.unity.comexternal-linkmessage-square24fedilinkarrow-up181arrow-down13cross-posted to: unity@programming.devgames@lemmy.worldhackernews@lemmy.smeargle.fansgamedev@programming.devtechnology@lemmy.worldgaming@beehaw.orghackernews@derp.foogaming@beehaw.org
arrow-up178arrow-down1external-linkUnity: An open letter to our communityblog.unity.comnanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 1 year agomessage-square24fedilinkcross-posted to: unity@programming.devgames@lemmy.worldhackernews@lemmy.smeargle.fansgamedev@programming.devtechnology@lemmy.worldgaming@beehaw.orghackernews@derp.foogaming@beehaw.org
minus-squarejoekar1990@lemmy.worldlinkfedilinkEnglisharrow-up12·1 year agoMan a 2.5% revenue share definitely could add up especially for mobile you’d be giving close to 20% in revenue to either an app store or game engine.
minus-squareecho64@lemmy.worldlinkfedilinkEnglisharrow-up6·1 year agoOh, don’t worry, it’s already 30%.
minus-squareASeriesOfPoorChoices@lemmy.worldlinkfedilinkEnglisharrow-up5·edit-21 year ago or the calculated amount based on the number of new people engaging with your game each month. Both of these numbers are self-reported from data you already have available. You will always be billed the lesser amount. But yeah. It does add up.
Man a 2.5% revenue share definitely could add up especially for mobile you’d be giving close to 20% in revenue to either an app store or game engine.
Oh, don’t worry, it’s already 30%.
But yeah. It does add up.