Molecular Fission seems like a great QoL mod to have but I can’t think of anything to remove to make space for it. Anyone got any ideas on what I should change about this build, or do I just go on recasting #1 manually?

Also, bonus question - are there any weapons that are fun to use with nova, have some special synergy, complement the abilities well or sth like that?

  • Kaldo@dormi.zoneOP
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    26 days ago

    Are there any major benefits to Shields+Arcane Aegis over HP+Arcane Grace? At least HP tanking also benefits from armor for additional damage reduction (even the mere base 135 is a 31% reduction) , and you aren’t vulnerable to a stray toxic proc. I also use magus repair so hp tanking is more convenient since i can easily heal up if needed. I guess you also run Brief Respite then, or an augur mod?

    • djsoren19@yiffit.net
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      25 days ago

      Shields have a base DR of 50%, so it’s better to go shield-based on low armor frames, and Nova P has very high base shields to scale off Primed Redirection compared to her pretty low base HP. You still aren’t really that vulnerable to toxin, because 90% dr will typically prevent you from getting one-tapped up to like level 500, but I helminthed Pillage to clear debuffs anyway. I’m actually on Growing Power and no augurs, since between Pillage and Aegis I never run out of shields anyway.

      • Kaldo@dormi.zoneOP
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        25 days ago

        I’ve been trying the build someone else posted above, he’s using just adaptation and arcane aegis on base shields and it seems decent enough. I put in augur secrets too since I didn’t know what else to slot and it all worked well enough with <200 lvl enemies. Feels a bit naked with such low base numbers but I’ll get used to it for sure :D