Master of magnetism, most attractive frame, magnets - how do they work? - Mag

Release date: 2012-10-25

Passive: Mag automatically Vacuums Pickups that are within 8 meters towards her (does not stack with the other Vacuum effects. DE WHY!)
Pull - Mag stuns enemies as she manifests a magnetic vortex. The vortex pulls in Polarize Shards and stunned enemies to place them directly in front of her.
Magnetize - (TAP) Enclose a target in a magnetic field that ensnares nearby enemies and deals damage over time. The field pulls Polarize Shards that orbited Mag and shrapnel into the deadly mix. (HOLD) Mag surrounds herself in a magnetic field that absorbs ranged attacks and reflects damage back in a destructive cone.
Polarize - Emit an energy pulse that depletes enemy shields and armor as it restores ally shields. Debris left over from the pulse becomes Polarize Shards. Nearby Polarize Shards orbit Mag and cut enemies, inflicting bleed status.
Crush - Magnetize the bones of nearby enemies, causing them to collapse upon themselves.

Acquisition: Main blueprint can be purchased from the Market. Component blueprints can be obtained from defeating The Sergeant on Iliad, Phobos.

  • sandriver@dormi.zone
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    27 days ago

    I’d say Mag is tied with Volt for the most well-rounded starter, although as your access to mods expands she starts to approach the same actions through a more support-oriented route. Her relative level of power has become more balanced after Jade Shadows, but in the intervening year and a half between then and Veilbreaker, she was easily one of the best frames in the game.

    Even before considering her fantastic augments, her base kit has a lot going for it:

    • Pull: A one-handed action, so works as a quick CC and helps Mag with her melee play. I have an (outdated) video demonstrating this playstyle: https://dormi.zone/post/295699. Opens enemies to ground finishers too for Obex Entropy Detonation memes, Innodem finisher abuse, G H O U L S A W, Influence bombs, Argonak/Dark Dagger setups, amongst many other options.
    • Magnetize is an incredible CC and damage buffing tool. There is a high level of skill expression in placing your mag bubbles in a way that creates walls through the battlefield that prevent enemy travel and lines of fire. On priority targets, places a damage vulnerability effect on the victim. You can also consider it as a lingering grouping ability for melee or any blast or gas-modded weapons in your loadout.
    • Polarise: one-handed shield gate. With Mag’s large shield reserves she can get a very long shield gate between Polarise casts making her very comfy to play. Prior to SP, also a very competent nuke for dealing with Mirror Defense and the benighted Corpus Ship Defense nodes.
    • Crush: shield gates you, bestows Overshield, Overshields Mirror Defense objectives, and freezes enemies in place. One of the ultimates of all time.

    Augments are where Mag gets really silly, and also a bit painful due to mod slot syndrome. I personally have a few different loadouts for different augment combos.

    • Magnetized Discharge significantly eases the process of placing Magnetize bubbles, as well as recycling them and turning them into bombs that do frankly an unreasonable amount of damage.
    • Counter Pulse assists Polarize as your cheap shield gate by additionally disabling enemies hit by it, assuming they are still susceptible to it. The disarm roots enemies in place so don’t use this in Defense where it doesn’t kill things. Stops working on enemies that have shields down or no longer (or never had) have armour. Despite all the caveats gives Mag almost perfect tile control.
    • Fracturing Crush: Mag’s apotheosis from good to goddess. Massive range, low strength requirement fullstrip, shield gates you, your friends, any objectives, CCs enemies. A Fracture Mag on the team is essentially just an unconditional 10x damage multiplier before considering Polarize abuse.

    Mag is one of the mightiest sandbox frames in the game, hands down. With love and respect to the other Dormizone tenno here insinuating she needs to play around Magnetize, I would rather say Mag is total freedom and unparalleled power. And she’s a fantastic support to boot. Try Mag today!