- cross-posted to:
- virtualreality@lemmy.world
- cross-posted to:
- virtualreality@lemmy.world
Models of Valve Deckard’s ‘Roy’ controllers have been discovered in SteamVR driver files, revealing their design and inputs. Code references to Valve ‘Roy’ controllers were first discovered earlier this month by XR enthusiast Brad Lynch’s Discord group of SteamVR dataminers. This code revealed that the controllers would include bumpers and a D-pad to be able to act as a gamepad for flatscreen gaming.
Now, the same group have discovered 3D models of Roy, revealing its design and confirming the inclusion of bumpers and a D-pad, as well as thumbsticks, buttons, index triggers, grip triggers, and system buttons.
Roy is almost certainly a reference to the antagonist of the movie Blade Runner, matching the apparent codename of the headset, Deckard, the protagonist.
The latest version of the Roy controller models show a ringless design, but the dataminers also discovered earlier versions with rings that resemble the original Oculus Quest controllers. These earlier designs seemingly first appeared in a 2022 Valve patent.
The findings suggest Valve is finally getting close to launching its next headset, almost six years after the release of Index. But what kind of headset will Deckard be?
Rumor is it might support both lighthouse and inside out, so they might just keep selling Knuckles for people with Lighthouses.
Sure, but what games are going to support it?
For games that are abandoned, just like when index kuckles launched, they can pretend to be the old htc wands. its all apart of the steam vr and open xr systems. The inputs are all relatively the same (motion, position, button presses)
I was referring to finger tracking 🙄
I mean I am sure will keep finger tracking as part of the Steam Input standard. And these days most SteamVR games just natively support that, so probably everything still? Less custom stuff for it though I would guess, though not like that was really happening now, we only really have Alyx.