It’s not the clearest photo, but it clearly has both 2 thumb sticks and 2 track pads.

  • Fubarberry@sopuli.xyzOPM
    link
    fedilink
    English
    arrow-up
    8
    ·
    1 day ago

    Honestly not having a dpad and second thumbstick is a deal breaker for me on the original steam controller, it means that most games with built in controller support don’t work well without switching to a custom or community layout. I think having a “normal” controller layout + trackpads/etc is necessary for the controller to succeed.

    Additionally, having this layout means it will match the Steam Deck, which should make all control profiles interchangable.

    • supersquirrel@sopuli.xyz
      link
      fedilink
      arrow-up
      2
      ·
      edit-2
      19 hours ago

      “Additionally, having this layout means it will match the Steam Deck, which should make all control profiles interchangable.”

      Additionally an order of magnitude more indie devs who don’t have the cash for a steam deck could pick up used/new steam controllers for not too money and that will inveitably lead to an order of magnitude more devs actually trying out their game using steam deck control schemes and I think that will be hard to overstate in impact longterm on gaming… especially because transformative, revolutionary new gaming experiences almost exclusively come from these kinds of developers.

      Look at the anemic evolution of VR games, it is because the developers who could innovate and grow the medium with the next big VR hit is sitting in the bedroom of their parents house making a different game because neither them or any of their friends can afford VR goggles.