• Justdaveisfine@lemmy.world
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    1 year ago

    That’s a pretty broad question and it really depends on what you’re trying to do.

    A pro (and a con) of the engine is it’s meant to be for a broad range of uses, like arch vis, virtual production, and obviously many game types.

    I can, and have, run into engine limitations but it’s usually due to wonky game design requirements rather than a hard engine issue.