According to Hans-Kristian Arntzen, a prominent open-source developer working on Vkd3d, a DirectX 12 to Vulkan translation layer, Starfield is not interacting properly with graphics card drivers.

    • stonedemoman@lemmy.world
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      11 months ago

      To attribute this most recent failure to an overabundance of hardware variety is a joke. This issue persists on all Nvidia and Intel cards. Why? Because it’s an oversight pertaining to one thing they all share in common: their shared interaction with DirectX.

      Let me repeat myself for the people in the back. The number of items they had to account for with this failure is one. One API.

    • Redredme@lemmy.world
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      11 months ago

      Pc gaming is and forever will be way better then games on consoles.

      Why?

      I’ve 3 letters for you.

      R G B

      ( ͡° ͜ʖ ͡°)

      tbf pc gaming was always a fight for performance, I never felt superior back in the day fighting with qemm, irqs for the soundblaster or glide3d, it’s always had been a shitshow. It was a super shitshow in the nineties, it was a bit better in the zero’s and nowadays it again became a tad better.

      But somehow I enjoyed that shitshow. Still do.