The shield maiden, muscle mommy, justice rains from above - Hildryn!

Release date: 2019-03-08

Passive: Utilizes shields instead of energy to power her abilities. Overshields protect Hildryn’s Health pool from damage types that normally bypass shields to directly affect health, such as Toxin damage and Combat Discipline’s health loss per kill. Hildryn’s Shield Gating grace period is 3.5 seconds when fully charged.
Balefire - Charge and launch devastating bolts of fire (the game lies, it’s actually electricity).
Pillage - Pillage a percentage of Shields and Armor of nearby enemies to replenish Hildryn’s own Shields and Overshields.
Haven - Create a shield aura around allies. Enemies that approach shielded allies will take damage.
Aegis Storm - Take the skies and rain Balefire rockets down on the enemy. Nearby enemies are blasted into the air where they will create an Energy Orb every few seconds. When shields run out the enemies are smashed into the ground.

Acquisition: Main blueprint can be purchased from Little Duck upon reaching Rank 2 with Vox Solaris. Component blueprints can be acquired from Exploiter Orb.

  • Keegen@lemmy.zipOP
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    2 months ago

    I wanted to revisit Hildryn first cause she’s gotten a massive glow-up since her original post in the form of her new augment, Aegis Gale. No longer is she forced into the incredibly boring Blazing Pillage spam gameplay, she can now take to the skies and rain down death like she was intended to! She went from a frame I farmed purely so I can subsume her for Pillage to one of my absolute favorites all thanks to this augment. The augment allows you to turn your Balefire while in Aegis Storm into a burst fire cannon, firing out 4 projectiles with a single button press and adding extra damage to it scaling with your maximum shield capacity (which given that you are Hildryn, should be pretty impressive). Changing it from the clunky charge-up into a burst fire alone is a huge QoL improvement already (especially with the accessibility settings letting you turn it into a proper full auto), but the extra scaling damage is what really pushes your Balefire into a proper endgame capable weapon. My one complaint is that I really wish this would just replace your actual primary fire, having to hold down M3 is pretty awkward. I know there is the augment for her 1 that you could run with this one, but no one is gonna be doing that given how much stronger the alternate fire is compared to the charged primary.