Oh that’s awesome! Social anxiety ain’t no joke. Glad to hear that you’re doing better. It’s really fun to play TTRPGs. Especially with a good group of people.
Are you running a pre-made or home-brew campaign? I’m interested to hear more.
Thanks for the kind words! I’ve been battling with it for around a year now or maybe a little longer. I suspect long covid, because it basically followed a hefty period of brain fog after a covid infection, but therapy and supplements help immensely :)
I’m running the pre-made campaign season of ghosts as a first time GM. It’s an Asian themed mystical horror setting and it does a good job of guiding me through it as I don’t have that much experience running games yet.
The only thing that is a little debatable is the difficulty of the fights, which are intended to be on the easier/very easier side, which I don’t really like, so I’m adjusting the fights, but I have five players and it is written for four, so that makes it even harder to gauge, as well as some variant rules we use that make the PCs a little stronger.
Until now, the PCs steamrolled pretty much every fight and boss fight, but yesterday I upped the difficulty dramatically and it was a really exciting boss battle! So I think I’m finally getting a grasp on gauging the difficulty better
Oh that’s awesome! Social anxiety ain’t no joke. Glad to hear that you’re doing better. It’s really fun to play TTRPGs. Especially with a good group of people.
Are you running a pre-made or home-brew campaign? I’m interested to hear more.
Thanks for the kind words! I’ve been battling with it for around a year now or maybe a little longer. I suspect long covid, because it basically followed a hefty period of brain fog after a covid infection, but therapy and supplements help immensely :)
I’m running the pre-made campaign season of ghosts as a first time GM. It’s an Asian themed mystical horror setting and it does a good job of guiding me through it as I don’t have that much experience running games yet.
The only thing that is a little debatable is the difficulty of the fights, which are intended to be on the easier/very easier side, which I don’t really like, so I’m adjusting the fights, but I have five players and it is written for four, so that makes it even harder to gauge, as well as some variant rules we use that make the PCs a little stronger.
Until now, the PCs steamrolled pretty much every fight and boss fight, but yesterday I upped the difficulty dramatically and it was a really exciting boss battle! So I think I’m finally getting a grasp on gauging the difficulty better