• misk@sopuli.xyzOP
      link
      fedilink
      arrow-up
      0
      ·
      14 days ago

      License seems to be quite permissive, isn’t it? I specifically checked. Unless you mean strict copyleft.

        • lad@programming.dev
          link
          fedilink
          English
          arrow-up
          1
          ·
          14 days ago

          Regarding the proprietary assets, I used to give it some thought, and came to a conclusion that other than selling consultance services, selling assets is the only way to make money while creating something open source. That’s why now I don’t find proprietary assets to be something bad.

        • Gamma@beehaw.org
          link
          fedilink
          English
          arrow-up
          1
          ·
          edit-2
          13 days ago

          Sounds reasonable for a game’s source code to me, I don’t see anyone claiming it’s “open source”

      • toothbrush@lemmy.blahaj.zone
        link
        fedilink
        arrow-up
        0
        ·
        14 days ago

        Just to clarify, licenses are free software or open source when they fit the definition of those terms, aka the 4 freedoms and whatever open source requires, but both require being able to use the software without restrictions. So this isnt open source.

        • misk@sopuli.xyzOP
          link
          fedilink
          arrow-up
          1
          ·
          14 days ago

          This is an opinion which is not universally shared. Even Stallman doesn’t agree with this definition.

          • Faresh@lemmy.ml
            link
            fedilink
            English
            arrow-up
            0
            ·
            14 days ago

            https://www.gnu.org/philosophy/free-sw.html#four-freedoms

            What is Free Software? - GNU project

            The four essential freedoms

            A program is free software if the program’s users have the four essential freedoms: [1]

            • The freedom to run the program as you wish, for any purpose (freedom 0).
            • The freedom to study how the program works, and change it so it does your computing as you wish (freedom 1). Access to the source code is a precondition for this.
            • The freedom to redistribute copies so you can help others (freedom 2).
            • The freedom to distribute copies of your modified versions to others (freedom 3). By doing this you can give the whole community a chance to benefit from your changes. Access to the source code is a precondition for this.

            I don’t know however if it is illegal to use the source code without having bought the game first, so I don’t know if toothbrush is correct with their point.

            Something that I find could prevent it from being called free or open-source software is the fact that you are not allowed to make derivative works for comercial use.

            You may not alter or redistribute this software in any manner that is primarily intended for or directed toward commercial advantage or private monetary compensation. This includes, but is not limited to, selling altered or unaltered versions of this software, or including advertisements of any kind in altered or unaltered versions of this software.

            https://github.com/flibitijibibo/RogueLegacy1/blob/main/LICENSE.md

            “Free software” does not mean “noncommercial.” On the contrary, a free program must be available for commercial use, commercial development, and commercial distribution. This policy is of fundamental importance—without this, free software could not achieve its aims.

            https://www.gnu.org/philosophy/free-sw.html#selling

  • P4ulin_Kbana@lemmy.eco.br
    link
    fedilink
    arrow-up
    0
    ·
    14 days ago

    Unrelated but how does one gains profit from an open source project? I heard that Doom is open sauce, but it’s still a commercial game…

    • TeddE@lemmy.world
      link
      fedilink
      arrow-up
      1
      ·
      edit-2
      14 days ago

      Honestly? They’re probably going to continue to offer the game on Steam and it will probably continue to trickle in revenue. Most people who are interested in the game have already bought it, so it’s never going to draw in millions again.

      The game is currently listed at $15, but goes on sale frequently for $3. I bet many new players would be happy to pay steam $3 for the cloud save and steam’s easy game management, as opposed to compiling from source for every new PC install.

      Finally, the gameplay loop between Rogue Legacy and Rogue Legacy 2 are pretty similar. This means the the original is a good extended demo for the sequel which is .$25, but up to 50% off. Frankly, it’s a great marketing move at this stage in the game’s lifetime.