Datamined / yoinked from the reddit discussion thread.
The new spells are at the bottom, starting with Goblin Punch.
I haven’t done any blue mage raiding so I’m interested to hear other people’s thoughts. There are some interesting ideas:
- Infinite duration dot, another 60s duration dot
- Pairs of moves that interact in a combo for extra damage or healing
- 50% Physical or Magic mitigation. Maybe this is stance-based, like used with Veil of the Whorl or Schiltron? Or it will be a coin toss which mitigation you receive.
- Front positional
- Knockback effect… on enemies AND party members
What else stands out to you? What do you think the most difficult Eden mechanics will be for BLU teams? I think I heard something about the Titan orange/yellow/blue conga line already. Does anything seem impossible?
The one thing I was most curious about is if this meant it’d be easier to get the mounts for non-savage raiders. Especially the skyslipper, which is one I’ve always wanted. I don’t do savage raiding but I do BLU
The E4S mount is easy to get these days. We outgear the fight unsynced now in 630-640+ ilvl gear, the boss dies before phase 2 and there’s only a couple of mechanics to watch out for.
You can watch the first 5 minutes of Joonbob’s E4S guide for a quick idea (mostly the colored shapes) but it isn’t too dangerous. Solo tank is fine, solo healer if they know what they’re doing.
If you give it a few pulls in Party Finder “mount farm” etc. you can beat the fight pretty quick.
many of them seems to be quality of life for tank in dungeon (aoe blood drain, aoe proc healing, front position, etc)