With multiple Unreal-powered projects in development, we're entering the next chapter of the franchise and changing the recipe for how we make Halo games. J...
Exactly. I bought it to play w/ friends. Shortly after getting Halo: CE, I played through the campaign with a friend in co-op, and we would frequently have XBox parties where we’d have couch tournaments and whatnot.
The visuals were fantastic for the time, but that’s not why I got it at all, and none of my friends seemed to care what it looked like, we just wanted to play team deathmatch.
As long as they bring back couch coop. Honestly, that’s what Halo was all about camaraderie and game play, not visuals.
I remember when Halo was first shown off and being amazed by the graphics. I thought it looked almost like pre-rendered graphics.
Funny how we’re now in an age where the real time graphics look much better than the pre-rendered ones from back then.
Halo and halo 2 looked incredible for their times
Agreed
Exactly. I bought it to play w/ friends. Shortly after getting Halo: CE, I played through the campaign with a friend in co-op, and we would frequently have XBox parties where we’d have couch tournaments and whatnot.
The visuals were fantastic for the time, but that’s not why I got it at all, and none of my friends seemed to care what it looked like, we just wanted to play team deathmatch.