Correct me if Im wrong but dont they limit frametimes so they can reduce tv stuttering? NTSC standard for TVs is 29.94 or 59.94 fps. I assume they chose the 30fps so it can be used more widely and if its scaled to 60 it would just increase frametime lag. Again, im not sure.
Also, comparing CE2 to CE1 is like comparing UE5 to UE4. Also, i dont remember but doesnt starfield use the havok engine for animations?
Edit: rather than downvote just tell me where I am wrong
Not to put too fine of a point in it but you’re wrong because your understanding of frame generation and displays is slightly flawed.
Firstly most people’s displays, whether it be a TV or a monitor, are at least minimally capable of 60hz which it seems you correctly assumed. With that said most TVs and monitors aren’t capable of what’s called variable refresh rate. VRR allows the display to match however many frames your graphics card is able to put out instead of the graphics card having to match your display’s refresh rate. This eliminates screen tearing and allows you to get the best frame times at your disposal as the frame is generally created and then immediately displayed.
The part you might be mistaken about from my understanding is the frame time lag. Frame time is an inverse of FPS. The more frames generated per second the less time in between the frames. Now under circumstances where there is no VRR and the frame rate does not align with a displays native rate there can be frame misalignment. This occurs when the monitor is expecting a frame that is not yet ready. It’ll use the previous frame or part of it until a new frame becomes available to be displayed. This can result in screen tearing or stuttering and yes in some cases this can add additional delay in between frames. In general though a >30 FPS framerate will feel smoother on a 60hz display than a locked 30 FPS because you’re guaranteed to have every frame displayed twice.
Todd said they capped it at 30 for fidelity (= high quality settings). Series X supports variable refresh rate if your TV can utilize it (no tearing). Series X chooses applicable refresh rate which you can also override. All TVs support 60, many 120, and VRR is gaining traction, too.
Let’s take Remnant II, it has setting for quality (30) balanced (60) and uncapped - pick what you like.
CE is still CE, all the same floaty npc, hitting through walls, bad utilisation of hardware have been there for ages. They can’t fix it, so it’s likely tech debt. They need to start fresh or jump to an already working modern engine.
Correct me if Im wrong but dont they limit frametimes so they can reduce tv stuttering? NTSC standard for TVs is 29.94 or 59.94 fps. I assume they chose the 30fps so it can be used more widely and if its scaled to 60 it would just increase frametime lag. Again, im not sure.
Also, comparing CE2 to CE1 is like comparing UE5 to UE4. Also, i dont remember but doesnt starfield use the havok engine for animations?
Edit: rather than downvote just tell me where I am wrong
Not to put too fine of a point in it but you’re wrong because your understanding of frame generation and displays is slightly flawed.
Firstly most people’s displays, whether it be a TV or a monitor, are at least minimally capable of 60hz which it seems you correctly assumed. With that said most TVs and monitors aren’t capable of what’s called variable refresh rate. VRR allows the display to match however many frames your graphics card is able to put out instead of the graphics card having to match your display’s refresh rate. This eliminates screen tearing and allows you to get the best frame times at your disposal as the frame is generally created and then immediately displayed.
The part you might be mistaken about from my understanding is the frame time lag. Frame time is an inverse of FPS. The more frames generated per second the less time in between the frames. Now under circumstances where there is no VRR and the frame rate does not align with a displays native rate there can be frame misalignment. This occurs when the monitor is expecting a frame that is not yet ready. It’ll use the previous frame or part of it until a new frame becomes available to be displayed. This can result in screen tearing or stuttering and yes in some cases this can add additional delay in between frames. In general though a >30 FPS framerate will feel smoother on a 60hz display than a locked 30 FPS because you’re guaranteed to have every frame displayed twice.
Thanks, i was recently reading about monitor interlacing and i must have jumbled it all up.
Todd said they capped it at 30 for fidelity (= high quality settings). Series X supports variable refresh rate if your TV can utilize it (no tearing). Series X chooses applicable refresh rate which you can also override. All TVs support 60, many 120, and VRR is gaining traction, too.
Let’s take Remnant II, it has setting for quality (30) balanced (60) and uncapped - pick what you like.
CE is still CE, all the same floaty npc, hitting through walls, bad utilisation of hardware have been there for ages. They can’t fix it, so it’s likely tech debt. They need to start fresh or jump to an already working modern engine.