3 big ones recently, this year was God of War Ragnarok, FF7 Rebirth and Jedi Survivor
Back when 3d games were new, tomb raider, prince of persia etc the traversal was the challenge, the gameplay.
Eventually they got watered down and simplified, now they are cleverly disguised choke points while the open world or boss ahead loads.
You’ll notice the squeezing between narrow walls to separate 2 areas or a simple climb against a flat wall just before a boss. I think Uncharted was the first to do this as they moved away from climbing and focused more on combat and puzzles.
There is no reason to actually have the characters climb anything if it’s not fun or there are better ways of traversal, GoW being the biggest offender here
Jedi Survivor embraces traversal more but still locks you out with invisible walls and floors that kill you
I think I might prefer the elevator loading screens from Elden Ring, at least you get to stretch out your fingers when waiting
That is why I used the word “community” in my reply ;-). Community means multiple people. You can look it up on dictionary.com if you need to confirm the definition.
Try reading more carefully next time. Maybe read slower or try to pay more attention.
Thanks.
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No, thank YOU for the laugh :-)