European guy, weird by default.

You dislike what I say, great. Makes the world a more interesting of a place. But try to disagree with me beyond a downvote. Argue your point. Let’s see if we can reach a consensus between our positions.

  • 45 Posts
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Joined 2 years ago
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Cake day: August 19th, 2023

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  • Congratulations. Having high level characters and well rounded players does make everything smoother. If you’ve had those, I envy you. But not much.

    I’ve managed a couple of games but I always made my plots to willfully accomodate chaos. I like to reward stupidity and recklessness. After a couple of disastrous events, the table tends to settle down and the mood tends to loosen up.

    I’m fairly comfortable saying we have different approaches to playing and play directing. Which is good.


  • That is scripting.

    Are we playing a campaign or renacting the Lord of the Rings?

    Live for the chaos and mayhem. Expect it. Thrive from it. And tell the players that if their precious avatar dies, it’s on them, exclusively.

    A campaign should be built around goals, capable of being moved around, delayed or put ahead of schedule as needed.

    The players are walking in the campaign blind. It’s not their concern if a random action - that may be completely in line with their character - ampers, deviates or collapses the entire campaign.


  • Set wide goals, expect mayhem, have fun. Anything more than this is wishful thinking.

    DnD is no more just dungeons and dragons. The moment it becomes an open world, the players roam around and do mischief.

    If you want to play out your dream campaingn, write a book. It will never play as you expect or want. Unless you have the play fully scripted, with fixed roles and outcomes, it will derail.

    You’re welcome to down vote to your content.