

I did not try that, but I did try battle.net tjrough bottles and I get a similar issue. Does not launch , no errors.
I did not try that, but I did try battle.net tjrough bottles and I get a similar issue. Does not launch , no errors.
the only thing I saw was changing some launch options, and none of the mworked unfortunately.
Deleting the bottles directories from the repos directory seems to fix it, thanks for the advice!
Update: Following your advice, I proceeded to delete the files for “bottles” from the repo folder in /var/lib/… and that seems to solve the issue! thanks for the help! :)
thanks for the tip about storage space, although I do seem to have 100 GB of free space so I do not think this is the issue?
However I noticed I have a filesystem /run/user/1000 it seems to be created by flatpak, and it has 1.6 GB of total space. Should this be a source of worry?
The other advice about deleting the directories does not seem to work either :(
I did try multiple versions of proton, but still without success and same issues :(
If important to verify, I have my logs from running steam in terminal here:
chdir "/home/myuser/.var/app/com.valvesoftware.Steam/.local/share/Steam/steamapps/common/Overwatch"
ERROR: ld.so: object '/home/myuser/.var/app/com.valvesoftware.Steam/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/myuser/.var/app/com.valvesoftware.Steam/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/myuser/.var/app/com.valvesoftware.Steam/.local/share/Steam/ubuntu12_64/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS64): ignored.
ERROR: ld.so: object '/home/myuser/.var/app/com.valvesoftware.Steam/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
Game Recording - would start recording game 2357570, but recording for this game is disabled
Adding process 1119 for gameID 2357570
ERROR: ld.so: object '/home/myuser/.var/app/com.valvesoftware.Steam/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
Adding process 1120 for gameID 2357570
WARNING: discarding _NET_WM_PID 2498 as invalid for X11 window - use specialized XCB_X11_TO_PID function!
WARNING: discarding _NET_WM_PID 2498 as invalid for X11 window - use specialized XCB_X11_TO_PID function!
WARNING: discarding _NET_WM_PID 3394 as invalid for X11 window - use specialized XCB_X11_TO_PID function!
WARNING: discarding _NET_WM_PID 2498 as invalid for X11 window - use specialized XCB_X11_TO_PID function!
WARNING: discarding _NET_WM_PID 2498 as invalid for X11 window - use specialized XCB_X11_TO_PID function!
WARNING: discarding _NET_WM_PID 2498 as invalid for X11 window - use specialized XCB_X11_TO_PID function!
WARNING: discarding _NET_WM_PID 2498 as invalid for X11 window - use specialized XCB_X11_TO_PID function!
WARNING: discarding _NET_WM_PID 3394 as invalid for X11 window - use specialized XCB_X11_TO_PID function!
WARNING: discarding _NET_WM_PID 2498 as invalid for X11 window - use specialized XCB_X11_TO_PID function!
WARNING: discarding _NET_WM_PID 2498 as invalid for X11 window - use specialized XCB_X11_TO_PID function!
Adding process 1121 for gameID 2357570
Adding process 1210 for gameID 2357570
Adding process 1211 for gameID 2357570
Adding process 1212 for gameID 2357570
Adding process 1213 for gameID 2357570
Adding process 1216 for gameID 2357570
Adding process 1218 for gameID 2357570
Adding process 1221 for gameID 2357570
Adding process 1231 for gameID 2357570
Adding process 1245 for gameID 2357570
Adding process 1251 for gameID 2357570
Adding process 1264 for gameID 2357570
Adding process 1281 for gameID 2357570
Adding process 1294 for gameID 2357570
Game Recording - game stopped [gameid=2357570]
Removing process 1294 for gameID 2357570
Removing process 1281 for gameID 2357570
Removing process 1264 for gameID 2357570
Removing process 1251 for gameID 2357570
Removing process 1245 for gameID 2357570
Removing process 1231 for gameID 2357570
Removing process 1221 for gameID 2357570
Removing process 1218 for gameID 2357570
Removing process 1216 for gameID 2357570
Removing process 1213 for gameID 2357570
Removing process 1212 for gameID 2357570
Removing process 1211 for gameID 2357570
Removing process 1210 for gameID 2357570
Removing process 1121 for gameID 2357570
Removing process 1120 for gameID 2357570
Removing process 1119 for gameID 2357570
Some of those might look a bit conerning but they seem to show up for games that work also.
This worked, thank you!!
Does not yield the right results still
Yes that yields the same result. I get some results, but not any from Lemmy including the one I am looking for.
Not exactly. I want this to be a place where many users post their different feeds, so I can browse through them and subscribe to the ones I like. RSS is a great candidate for this.
You would need to use lemmy to publish the feed, right?
This does not address the searchability issue, or the complexity and cost of self hosting. I want less friction for the user who is only focused on publishing and does not care much to own their infrastructure.
I alluded in my post to why a blog would not work, but I will describe more clearly here:
While I love the idea, many RSS users may not use Lemmy, and I would not want to restrict the use of this to lemmy users only. But for now, this seems to be the best existing option. Thank you!
While I love the idea, many RSS users may not use Lemmy, and I would not want to restrict the use of this to lemmy users only. But for now, this seems to be the best existing option. Thank you!
My claim is admittedly not based on trying it myself. I suppose I should test out friendica and see for myself.
what do screen recording softwares for wayland use under the hood then?
My issue with Friendica is it consumes more resources, making it much more expensive to host, especially at scale.
I did that, but it did not produce any logs either :(