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Cake day: August 6th, 2024

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  • To add to this: the origin of the name comes from Castlevania games that were made in the style of Metroid games (above definition), it later became a definition for all games with similar gameplay where your map progression is gated behind gear/skill progression. Great examples are, obviously, Metroid and Castlevania, but “recently” we got Hollow Knight, Blasphemous, Grime and some others. Objectively you could say that Hollow Knight is the primary cause of the genre’s recent popularity with indie developers, as it was a super successful indie game.



  • The DLC areas are all incredible and unique, plus they make the biggest soul even bigger by a factor of two. It’s insane how much they add to the game.

    I feel that DS2 is the most consistent of all 3 games. The game is an average 8 all the way through. While DS1 and DS3 have areas where the game hits an amazing 10, they also have areas where the game feels unfinished and the quality noticeably drops hard (after Anor Londo, after Abyss Sentinels), where it can feel you’re playing some weird AA shovelware project. BB is similar to DS2 in this aspect, but the whole game is at least a solid 9. Sekiro is the same again, the whole game is at least a solid 9.