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Joined 1 year ago
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Cake day: June 3rd, 2023

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  • Per the official Stop Killing Games FAQ: https://www.stopkillinggames.com/faq (apologies if formatting ends up looking weird)

    Q: Aren’t you asking companies to support games forever? Isn’t that unrealistic?

    A: No, we are not asking that at all. We are in favor of publishers ending support for a game whenever they choose. What we are asking for is that they implement an end-of-life plan to modify or patch the game so that it can run on customer systems with no further support from the company being necessary. We agree it is unrealistic to expect companies to support games indefinitely and do not advocate for that in any way. Additionally, there are already real-world examples of publishers ending support for online-only games in a responsible way, such as:

    ‘Gran Turismo Sport’ published by Sony ‘Knockout City’ published by Velan Studios ‘Mega Man X DiVE’ published by Capcom ‘Scrolls / Caller’s Bane’ published by Mojang AB ‘Duelyst’ published by Bandai Namco Entertainment etc.






  • To start, I was never the biggest fan, and I fell off of the game theories and lore speculation around the time the third game came out. I already knew going in I wasn’t going to catch all the references or lore. That being said, I was expecting there to at least be a coherent, if simple, story.

    Without getting into spoilers, I thought the movie was bad, mostly because of the final act. The film has a simple premise (which isn’t a bad thing), but still felt the need to throw curveballs with zero explanation. Several characters were frustratingly driven by nothing other than the urge to move the plot forward, only having motivation when the plot demands them to reveal it out of nowhere. The animatronics themselves had no unique characteristics or quirks to them (except Foxy, but only barely), and were all basically interchangeable. I thought the movie was maybe average, at least until the final act severely brought it down for me.