Just a vibe check of the Lemmy community with a deliberately exaggerated meme.
A reddit post would get flooded with argumentative mini-essays from folks who can’t string together 5 words in-character.
Just a vibe check of the Lemmy community with a deliberately exaggerated meme.
A reddit post would get flooded with argumentative mini-essays from folks who can’t string together 5 words in-character.
The way I see it, there’s nothing wrong with voicing your opinion, especially between games. Saying “hey, I feel like the fantasy of my character isn’t coming to life, is there any way I could get you to take the Charisma score of my character in greater consideration during social interactions going forward?” after a game is a great way to deal with that. That said, there’s only so much that Charisma can account for. No matter how charismatic you are, you won’t persuade a king to give up his kingdom. Your DM likely thinks your arguments are just too weak for you to persuade someone, regardless of your Charisma. Maybe their expectations regarding your wit and roleplay are too high, or maybe you need to re-evaluate your expectations of what is possible in your game.
Yes of course there are limits in the same way that no character can lift a mountain regardless of their strength score.
However, I don’t think it’s appropriate to base the success of my persuasion on my real-life ability to come up with a convincing argument. That’s the whole point of DND, characters can do things that people IRL could never accomplish. If my character is remarkably persuasive, they could come up with arguments more persuasive than my own.
As seen in OPs meme, you don’t base the success of a strength check on the real life player’s ability to lift a big rock or whatever. It’s unreasonable to treat charisma any differently. Personally, I just stopped trying to act out scenarios and saying, “I want to persuade them of this let me roll for it”, because the success rate was much higher.
IMO, if you want players to act out the scenario you need to give a very large fudge factor to the success of arguments based on a charisma roll.