- cross-posted to:
- pcgaming@lemmy.world
- gamedev@programming.dev
- gaming@lemmy.zip
- cross-posted to:
- pcgaming@lemmy.world
- gamedev@programming.dev
- gaming@lemmy.zip
Plus switching from the subscription model to a one-time fee for commercial PC-only license. Nice.
I enjoyed this part of the announcement:
We have seen other platforms making awkward moves with their pricing and terms, so we thought, what if we did the opposite
I wonder who they could possibly be referencing 🤔
Well that was unexpected! I’m glad to see them go back to a one-time fee, that previous switch was basically the final nail in the coffin that cemented my migration to Godot at the time
This is so great for people like me who will never ever make any games worth selling 🙃
@saffron That’s the spirit 😂
Funny, I was looking at the gamemaker pricing earlier this week and thinking about how it was absurd to be a subscription
Perhaps losing you was the final straw that convinced them to change
Oh no I hadn’t used it before
Plus switching from the subscription model to a one-time fee for commercial PC-only license. Nice.
I was here to joke about Godot, but that’s actually fantastic.