A lot of this is really good. I don’t think nerfing magic items will help though because magic is already the weakest of the three styles and by an absolute huge margin.
The run energy changes - I think it’s worth rebalancing but I just hope they don’t change it so much that you can sprint through the early game. I feel like a big part of getting attached to the world is plodding your way through it at the beginning.
If I remember correctly, run energy would be worse at lower levels and better at higher levels of agility
Oh interesting, sounds pretty good to me. Didn’t realize some details had already been discussed. I do kind of like that idea that was raised a while back about like “resting” in bars to regen energy. Create little social hubs for early game players to congregate. Maybe make energy a bit worse early, but offer a way to recharge - just thinking out loud.