• FlumPHP@programming.dev
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    8 months ago

    The inventory management isn’t great, but between sorting by weight and latest, plus the text search, it didn’t hinder my ability to play. You basically just have to ignore the visual inventory in favor of those options.

  • Snot Flickerman@lemmy.blahaj.zone
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    8 months ago

    Inventory management is the bane of RPGs.

    I’d like to see a series of games that accepts how big of a role this annoyance plays where literally the whole game is only inventory management.

    • Shiggles@sh.itjust.works
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      8 months ago

      It always reminds me of a beautiful quote that I’m going to butcher from one of the Factorio devs. If something isn’t fun, no matter how sacred it feels to your gameplay, get rid of it.

      It’s hard to think of a game that has been improved by having inventory weight caps. For most games there should be two systems: resource hoarding, and item unlocks. You find an item, it’s now unlocked gratz. You find gold? Hoover it all up.

      Really the only game I can think of where it really adds depth to the game is Darkest Dungeon 1. You have so many inventory slots, and you start out with them somewhat filled with food and assorted supplies to help you go. As you progress through a level, you naturally use up some supplies, but you still eventually have to choose whether to keep the bandages or the loot. But that was clearly a deeply thought out mechanic in the game, core to the experience, not “oh well skyrim has inventory management so we should too”.

  • Kaldo@kbin.social
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    8 months ago

    I dont understand how is this still such a big issue in 2023. Years ago even Pathfinder Kingmaker figured out a better way of doing it (shared party inventory and combined total weight with gradual penalties), why is nobody just copying or improving on that? Or just remove the limitation whatsoever if the game is not about it, like would the CRPG experience really be diminished if we didn’t have to worry about constant looting and inventory management?

    Even the RL DMs know better than to pester their players about it, just keep it within some reasonable common sense limits.

    • sugar_in_your_tea@sh.itjust.works
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      8 months ago

      I would much rather have an auto-loot mechanic, like hire an NPC to loot for you and only bring the stuff you care about. That way it still feels realistic, but you don’t actually need to deal with loot all that much and you get most of the benefit. So you’ll just grab the stuff you think is useful, then the rest gets sold eventually.

  • leidkultur@lemmy.one
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    8 months ago

    I almost gave up because of the atrocious inventory management. I lost many items because of it. Or maybe I didn’t. I don’t know because everything is all over place.