Every time I’m like, damnit Lae’zel get out the way! Let the grown ups talk! Your charisma is 8!

  • ono@lemmy.ca
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    1 year ago

    To be fair, one could say it’s accurately simulating tables where everyone wants to be the face.

    • Nepenthe@kbin.social
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      1 year ago

      Even more accurate — the only reason I’m so desperate to take point in the first place is so my crush will think I’m funny

      • Sharkwellington@lemmy.one
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        1 year ago

        I just prefer conversation over combat, so every character I create is basically a cleric with high charisma. I stand in the back watching everybody do cool stuff in the fights, but when it’s time for important conversations everybody steps aside because I’m the one with the talking stats.

  • JehovasThickness@lemmy.world
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    1 year ago

    I read somewhere that you can shove companions out of dialogue. I only tried it once but my scrawny warlock couldn’t budge Karlach, so I can’t confirm.

    • Rogue@feddit.uk
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      1 year ago

      It’s a really odd mechanic that only one person is involved in the conversation. Are the rest of the party just stood back twiddling their thumbs? Very rarely do people converse like that in real life.

      • Pyr_Pressure@lemmy.ca
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        1 year ago

        It really does diminish the power of tailoring your party to specialties.

        If the guy I’m talking to starts being a dick why can’t I choose to have my badass character intimidate him? If they’re nice why can’t I use my charismatic character? Should be able to choose who responds to what whenever you like, it would make dialogue with NPCs so much more involved.

        • Eufalconimorph@discuss.tchncs.de
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          1 year ago

          Intimidation is a charisma skill. A hulking half-orc barbarian with violent tendencies is less intimidating than the party bard.

          As a piper, obviously, the bard could threaten to play the bagpipes out of tune so I can see where WotC were going with making it a Cha skill, but still.