Capcom’s president and chief operating officer has said he thinks game prices should go up.

Haruhiro Tsujimoto made the comments at this year’s Tokyo Game Show, Nikkei reported. TGS is sponsored by the Computer Entertainment Supplier’s Association, a Japanese organisation which aims to support the Japanese industry, which Tsujimoto is currently the chairman of.

“Personally, I feel that game prices are too low,” Tsujimoto said, citing increasing development costs and a need to increase wages.

  • Blackmist@feddit.uk
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    1 year ago

    Not surprising for the man who thinks an iPhone port of an 18 year old GameCube game should cost $60.

    • 520@kbin.social
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      1 year ago

      Are you talking about RE4? Because they were actually talking about an Apple port (iPhone, iPad and Mac, with people being able to play on all platforms with one purchase) of the recent remake, which is a 2023 game that only really borrows the story and some layouts from the 2005 game.

      • Lesrid@lemm.ee
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        1 year ago

        And even then it only borrows the bullet points of the story. I prefer the approach they took with this game compared to say FF7’s where the story definitely feels like it’s improved if you are more familiar with the original.

        • MrScottyTay@sh.itjust.works
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          1 year ago

          Are you referring to FF7 remake’s? Because you definitely get more out of it if you’ve played the previous games and watched the movie since it’s quite literally a sequel to them. I really enjoy their approach to it.

          I’m not saying RE4’s isn’t the case either. I just don’t think it’s a one or the other kind of scenario and they’re a little different as to why as well.

    • mindbleach@sh.itjust.works
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      1 year ago

      I mean… if it looks and plays like a touchscreen- and battery-limited version of the $60 PS5 / Xbox Whatever game… fine?

      Of course if he also expects one cent of optional or recurring fees on top of that, he can get fucked.

    • Nommer@sh.itjust.works
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      1 year ago

      I’m still not cool with them raising PC games from $50 to $60 almost 20 years ago just because they could and used the console parity excuse due to their licensing fees. I don’t think I’ve bought a AAA game since EA’s stunts around 2012/2013.

  • 108@kbin.social
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    1 year ago

    No matter what price they make games, have no illusion that developers will be paid more. This is to pad C level pockets.

  • Veraxus@kbin.social
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    1 year ago

    Everyone: “Games are getting WAY too expensive.”

    Out of touch executive: “Games are too cheap! Why are our sales going down? I promised the shareholders infinite growth!”

    • hogart@feddit.nu
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      1 year ago

      Games haven’t gotten more expensive since ever. Like I said above, The Original Donkey Kong for the SNES was 66 usd. It releases in 1994.

      • 520@kbin.social
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        1 year ago

        That was as expensive as it was back then because the game released on what is effectively a PCB. Which was expensive to make.

          • 520@kbin.social
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            1 year ago

            The expense was probably quite considerable. Not only do you have to have the game ROM on a chip, you would also need Nintendo’s lockout chip too. If your game had a battery save system (DKC did) you would also need to buy a RAM chip and watch battery too. That’s ignoring any enhancement chips as DKC didn’t use any (but many other late generation games did).

            And all that before you get to the fact that the only who could officially make these boards was Nintendo. Meaning there isn’t exactly much competition driving prices down. Sure, Nintendo couldn’t quite take the piss the way they could in the NES days, as Sega was all too eager to try and attract new games for its console, but unless you wanted to completely remake your game, you’re dealing with the big N’s bullshit.

            The boards could probably have been made much cheaper today than in the 90s, as ROM memory was expensive AF, even the couple-of-MB ones used in the consoles of the day.

            There’s a reason PS1 and Saturn games were massively cheaper to buy than N64 games.

      • dandi8@kbin.social
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        1 year ago

        That’s a very US-centric view, at best. I paid about 23 dollars for a brand new copy of Half-Life 2 in 2004.

        • hogart@feddit.nu
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          1 year ago

          I live in Sweden. But saying it cost 799sek in 1994 might not give you a good idea of its cost.

          • dandi8@kbin.social
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            1 year ago

            Fair enough. Still, games used to be vastly cheaper in my country and the asking price for the basic version of Starfield is 80 USD. There is no way any game is worth this much of my income.

            • hogart@feddit.nu
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              1 year ago

              Like I said. The price tag on Donkey Kong from 1994 says 799sek which in today’s market is worth 66 usd. I can’t be arsed to follow index and calculate how much that was in -94 but it’s a lot more than Starfield.

              My only point here is that games haven’t really increased in price ever. Anyone claiming it has, is wrong. We can discuss the other parameters all day with (un)finished products, mtx, bugs, paid dlc etc. The fact still stands that games in 2023 haven’t vastly increased in price at all. And we have a lot of free options now as well that didn’t exist back in the ninetees.

              • Veraxus@kbin.social
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                1 year ago

                In 1994 you were buying a physical, manufactured product which you owned.

                Now you are temporarily licensing access to something that doesn’t exist, can’t be transferred or resold or backed up or modified, has unlimited reproduction potential for no cost, and sells at scales unimaginable in 1994 dwarfing all other consumer markets in total revenue.

                Games are dramatically overpriced.

  • hogart@feddit.nu
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    1 year ago

    I remember getting Donkey Kong on release for the Super Nintendo and it was more expensive than most games are right now, 66 usd. Name one thing that has the same price in 2023 that it did I 1994. It’s insane.

    • Blackmist@feddit.uk
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      1 year ago

      They were a lot cheaper to make back then too.

      Rare spent 18 months developing Donkey Kong Country from an initial concept to a finished game, and according to product manager Dan Owsen, 20 people worked on it in total. It cost an estimated US$1 million to produce, and Rare said that it had the most man hours ever invested in a video game at the time, 22 years. The team worked 12–16-hours every day of the week.

      These days that’s indie game territory.

    • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 ℹ️@yiffit.net
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      1 year ago

      My dad still reminds me that when he bought me Dr. Mario for NES on release, it was $90USD. I remember seeing many a game at Toys R Us with price tags of up to $120.

      But I can name plenty of games in 2023 that cost more $66. Shittons of console titles are $70 now!

    • prole@sh.itjust.works
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      1 year ago

      As much as I don’t want to see game prices increase, I’ve been shocked to see that they haven’t kept up with inflation at all. Especially since the cost of developing games has skyrocketed.

  • adept@programming.dev
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    1 year ago

    Quality can only increase. If people have to think twice about buying games and don’t preorder every half- finished game

  • Gurei@sh.itjust.works
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    1 year ago

    I’m already waiting for games to go on sale in order to avoid being an unpaid bug tester, so sure do whatever you want.

  • Itsamelemmy@lemmy.zip
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    1 year ago

    Some are. BG3 could have been double and still worth it. I’d say most capcom games are overpriced as is.

  • SbisasCostlyTurnover@feddit.uk
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    1 year ago

    “Man who stands to gain from an increase in game prices advocates for increase in game prices”.

    Seriously though I’m not sure there’s much more room to go on the top end when it comes to prices rises. I’ve got to think at some point you’ll just push more people into buying at sale, or waiting for a game to hit their subscription platform of choice.

    Maybe it’s time we re-evaluate what makes a AAA worth £75 in the first place? And, what role do micro transactions have in this system, because anyone who’s ever spent £75 on a new AAA game will know there’s plenty of other ways they try to skin the proverbial cat.

    • Mnemnosyne@sh.itjust.works
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      1 year ago

      If a game today came with a nice solid box, a cloth map, a 250 page manual that actually explains almost everything about the mechanics of the game, and WAS FUCKING FINISHED WHEN I BUY IT, getting maybe one patch and otherwise never changing, then I might be willing to pay more.

        • ryathal@sh.itjust.works
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          1 year ago

          The ability to patch games has been a huge improvement, but it has also caused most games to release in state that is worse than older games ever were. Maybe after 6 months to anyear a modern game is at a comparable level of finish to older games, but only if it sold well. Lots of games don’t get the patching they need.

            • ryathal@sh.itjust.works
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              1 year ago

              Many triple A games released this year have featured game breaking bugs on release, that was practically unheard of in pre internet games.

                • ryathal@sh.itjust.works
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                  1 year ago

                  Yes Mario 64 has a lot of glitches, but it’s playable all the way through. Similarly superman 64 is notable for being a buggy Ness because it was uncommon. BG3 released with multiple game breaking bugs, same with Stanfield. Payday 3 has several crashing bugs, but nothing gamebreaking beyond overloaded servers.

                  The difference is magnitude not numbers.

            • NightOwl@lemmy.one
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              1 year ago

              Game would $100 but the same as they are now. Could be $200 and it’d be the same as they are now and still have mtx, since why would a company leave the option to get more money. Few companies operate with the approach of this is enough money we are content.

              And games have only gotten worse if you are looking at triple a titles the same way someone might say movies have gotten worse because they think high budget super hero movies are the only ones that exist.

              If the market could sustain $100 it would be, but barrier to making and releasing games has never been lower. So consumers would just move to alternative games that are cheaper or old titles they haven’t gotten around to. And worst of all to these comlanies the top sellers aren’t always these high budget titles, but some indie title that’s not even 3d. Then there’s game pass people would just turn to if game prices went up moving more people to subscription.

                • NightOwl@lemmy.one
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                  1 year ago

                  Most companies needing $100 per unit for a game to be profitable aren’t going to bother approving that type of game to begin with over a game that can be priced $100 and have much broader mainstream appeal.

  • Jaysyn@kbin.social
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    1 year ago

    If the market could support higher prices, they’d already be charging them.

    I honestly don’t care what Capcom does. I couldn’t tell you the last time I bought a Capcom game.

  • Ensign_Seitler@startrek.website
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    1 year ago

    The MSRP for Nintendo Entertainment System cartridges in the mid-80s, adjusted to today’s U.S. Dollar, would average around $150-200.

    I don’t think games should cost that much, but we stuck with the $60 price point for literal decades so it’s not completely unreasonable for someone to talk about raising prices.

    (I also write this while having only bought one game? two? In the past year.)

    • insomniac_lemon@kbin.social
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      1 year ago

      Adjusted price is a common talking point here, but it ignores the other side of inflation… that wages have stagnated and rising prices obviously means that people have less spending money.

      Consider also that there is a lot of choice with the back catalog on PC as well as free games (that people can make in their spare time at no cost thanks to FOSS tools and free information). Pre-broadband, gaming was more of a take-it-or-leave situation.

      So yeah, I think most people already see increasing prices as being motivated by greed. And some people likely see the $60 price as already greedy when games are often filler and spectacle (with poor QA testing on top of that, because they know people will pre-order it anyway, and then buy the later DLC or cosmetics).

      @MomoTimeToDie

    • HarkMahlberg@kbin.social
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      1 year ago

      The problem is the game industry, in the meantime of never going beyond the $60 threshold, found a far far more lucrative way of making money than just raising the MSRP. In fact, they found multiple ways of making money: skinner boxes, loot boxes, micro transactions, season passes, FOMO storefronts, etc etc. And even though we may agree that the MSRP eventually has to increase, they won’t suddenly give up on those anti-consumer, predatory practices.

    • Bluescluestoothpaste@sh.itjust.works
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      1 year ago

      It’s not unreasonable but at the end of the day, we buy these games to waste time. There’s not a whole lot of justifying why im going to spend more on something i use to just unwind when i can buy plenty of 20$ games that will give me hundreds of hours of entertainment

        • Bluescluestoothpaste@sh.itjust.works
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          1 year ago

          I get that and i bough baldurs gate full price on release, but as the games start creeping up past 70 to like 100, it’s like for what? I can just not spend this money. It’s not like a car i need to get to work and car prices were skyhigh last summer and fall for example, or food, etc. If gaming companies cant compete on wages with other tech businesses that need programmers, they’re just gonna have to make do with less manpower. Long winded way of saying inelastic market.

    • conciselyverbose@kbin.social
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      1 year ago

      How much of the cartridge sale was profit to the developer?

      The hardware of the cartridge cost money. Distribution to retailers cost money. The retailers took their cut.

      I wouldn’t be shocked at all if the publisher’s net revenue per game is significantly higher in real dollars than it was in the NES era.