• TheGrandNagus@lemmy.world
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    11 days ago

    People buy Nvidia no matter what. Even when they aren’t the best choice. Then those same people complain about Nvidia doing the anticompetitive things they do.

    The best is when people cheer for AMD making something great, only so they can buy an Nvidia card cheaper, as if the only reason AMD exists is to subsidise their Nvidia purchase!

    Nvidia’s greatest asset is the mindshare they have.

    • 9point6@lemmy.world
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      11 days ago

      Well that and CUDA still means a load of professionals in various fields are stuck using Nvidia whether they like it or not. This means data centers are incentivised to go with Nvidia if they want those customers, which ultimately means if someone gonna work on code/tools that run in those data centers, you want the same architecture on your local machine for development and testing.

      It’s getting better, but the gap is still real. Hopefully the guys that are working on SCALE can actually get it working on the CDNA GPUs one day, since data centers are where a lot of the CUDA is running or perhaps the UDNA stuff AMD just announced will enable this.

      The fact this is all hinging on the third party that develops SCALE, should highlight that AMD still doesn’t seem to be playing the same game as Nvidia, which is why we’re still in this position.

      • TheGrandNagus@lemmy.world
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        11 days ago

        Definitely. CUDA has had a long headstart, and Nvidia were very clever in getting it entrenched early on, particularly in universities and such. It’s also just… generally does the job.

        My above comment was purely on the gaming side

    • atro_city@fedia.io
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      11 days ago

      100%

      “I want change!”

      *Doesn’t do anything to change*

      “Why hasn’t anything changed?”

    • Lasherz12@lemmy.world
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      11 days ago

      I would have much preferred giving AMD money instead, but at their best the lack of DLSS performance was meaningful when everyone thought Cyberpunk was the new standard of graphical fidelity with the 6000/3000 series.